I’ve been playing the Call of Duty: World at War – Map Pack 2 steadily since its release and June 11 and I have one word that sums up the experience: WOW! The World at War team has hit another homerun with this release. Each multiplayer map, Bonzai, Corrosion, and Sub Pens lends itself well to intense Team Deathmatch and Team Objective map types. Multiple levels add to the strategic element by requiring teams to focus on various sight lines and flank. Simple focus on North, South, East, and West will quickly find you in respawn limbo watching the other team rack up points. To win on these maps, you must pay additional attention to opponents that are above and below. This is especially evident on the Banzai map, which finds both teams fighting for ground amongst a wooden train bridge that spans a waterfall source ravine, sorrounded by a tunnel network and opposing hut filled camps. Each map is a delight suited to run ‘n gunners, snipers, and strategic geniuses alike. As an added bonus, the developers have added double experience points from June 11 through June 16.
One has to wonder if EA Europe received any financial consideration that would have prompted them to state publicly that the Xbox 360 is maxed out while the Playstation 3 is not. Kudos to Criterion for releasing a statement that contradicts the public belief of their parent company. Software publishers and developers should focus on producing the best possible product for multiple consoles and PC to improve the earnings potential for its stock holders.
What do you think?